This bundle is more oriented towards video games, which is fine, it’s just not my particular field of interest (at the moment). But it does contain one excellent book that is within my interests: Mike Selinker’s Kobald Guide To Board Game Design. This is a book of essays by well-known game designers, such as Selinker himself, James Ernest (Cheapass Games), Richard Garfield (Magic the Gathering), Jeff Tidball (Pieces of Eight, Cthulhu 500), Matt Forbeck (Marvel Heroes Battle Dice, Brave New World and Lord of the Rings RPGs), Lisa Steenson (Lords of Vegas, Key Largo, Pirates of the Spanish Main), Andrew Looney (Fluxx, et al), and many others. LOTS of good information on many aspects of board game design, including what makes a good gateway game, how lessons from film making can help design games, personal reflections on trials and tribulations, observations about how to build prototypes, etc. I thought Andrew Looney’s flowchart on how he creates games was an excellent reflection on a good methodology. He also suggests using lab books for jotting notes and observations. It was quite interesting to learn that not only is his background in computer programming, but that some of his code is on the Hubble Space Telescope. That is quite awesome.
Available for the next 18 days.