Monthly Archives: May 2014

Civilization 6, or Alpha Centauri 2?

I’ve enjoyed Sid Meyer’s Civilization series for a while, I’ve spent a lot of hours on Civ V with friends and can fairly consistently kick its butt.  So I was quite pleased when it was announced that Civilization: Beyond Earth was in development.  You’re now on an alien planet and no longer have the historical referents of the planet that we know best to fall back upon.  It’ll be a totally different game play experience, and should be quite interesting because you’ll probably be totally hosed if you fall back on your usually-winning strategies from previous Civ games.

This is going to be interesting, I just hope they launch a Mac version when the PC version drops.

Shards Online: a new approach to an MMO

(also Why I Don’t Like World of Warcraft Much Anymore)

I can’t remember where I learned about Shards, but it caught my attention. The thing that really caught my eye was the fact that you could create your own server within their multiverse (for want of a better word). You can make your own rules, your own quest chains, etc. This really appealed to me. And the announcement of their Kickstarter launching hit my email yesterday.

I’ve played World of Warcraft since its vanilla release, i.e. before the first expansion, and frankly, I’m kinda bored with it and have been for a while. They’ve adopted a viewpoint from a class of players that are of the opinion that only end-game raiding and PvP are what the game is good for, and that if you don’t get to max level in the shortest amount of time possible, then there’s no point playing.

I am not of that opinion. I like exploring the world, and I’d like new and more complex content in the older and lower level areas of the game (yes, I have several max-level characters, that’s not the point). But that doesn’t happen. When expansions come out, almost all of the new content is in the new area opened up. So the game expands, but doesn’t develop. The only significant exception to this that I can think of was when the Cataclysm expansion released and several areas suffered significant upheaval, and I created new characters and ran it through the changed zones and had some fun. But then those new characters get to the level of going in to the intermediate and more advanced zones, and that content has not changed, so it always eventually becomes the same old grind to level up.

I’ve played other MMOs and seen different ways of doing things, which makes me like WoW less and less, to the point where I’m considering stopping it (other reasons are at play). Sony’s Vanguard has been a tremendous amount of fun and has some excellent mechanics, but it’s been sunsetted and will shut down at the end of July. City of Heroes had some great stuff, such as both Exemplar and Sidekick modes, but it’s long-gone.

Shards looks to remedy this by providing dynamic content. I’m not sure if this will be through the developers being actively engaged in making new content, or if they’re relying on people running their own servers for this. Another thing that I’m curious about is player mobility. It seems to me that the game could be quickly unbalanced by one person who runs a Monty Haul shard giving out BFGs like candy, then taking said BFGs to low-tech worlds and laying waste. One thing that prevents this is a tactical combat system where HOW you act in combat is as important as what you’re equipped with. And as always, the server admins are gods, so they can squash you like a bug if a munchkin gets too out of hand.

But for me, perhaps the best selling point is that they’re Mac-friendly: they’re preparing Mac and Linux releases, and are contemplating a Steam distribution. And like the soon-to-be-departed Vanguard, Shards supports what looks like a good crafting system and the ability for users to make houses, presumably this will also let people create guild halls.

The Kickstarter ends on Thursday, June 12, their goal is $320,000 and they’re not quite 10% there at the moment. $20 right now (quantities are limited) will get you a digital copy of the game. And the people behind it, Citadel Studios, have some good chops: Warhammer Online, Ultima Online, etc.

This looks pretty good to me, and goes far beyond the ‘click, kill, and collect crap’ model of so many games. (tip o’ the hat to Deb for that phrase)

Dragon Slayer: The Kickstarter

This is from Indie Board & Card, the people who bring you Flash Point, which I gush about frequently.  They’re about to close a successful Kickstarter for their first dice game, Dragon Slayer.  It’s a press your luck game where you can decide to quit while you’re ahead, but the other players can essentially dare you to continue rolling.  If you take the dare and win, the reward is increased.  If you lose, so also is the loss increased.

The game is inexpensive during the Kickstarter: $13 will get you the game with American shipping.  It’s good for 2-5 players, and the dice are embossed, not silk screened, so they should wear well.

Looks kinda cool, I look forward to receiving mine.  The Kickstarter closes Tuesday night at 11pm MDT.

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